In its original form Art Apocalypse
was never satisfying because the game was too hard. The best bit is
shooting the sculpture at the end of game (it explodes in such a
brilliant way), but people hardly ever got that far. As it still had
Namco’s programmed chips to control everything I couldn’t think how
to make it easier.
But then my friend Andy Plant came
and worked on it with me for a week and we solved the problem by giving
the gun a laser sight – its now very hard to miss the targets and the
gun itself is much more satisfying, a sort of sci- fi ray gun made from
an old air tool. Andy also
convinced me to make the shooting man to go on top.